Characters
Started by doing some rough thumb-nailing to create the basis for the characters.
After choosing some that caught my attention, I refined the sketches a bit further.
Based on my concept found an Astronaut 3D model for free from an Artist in Workstation. From the low poly model, created the UV's, a high poly version and then sent them to Substance Painter to create the textures.
Created textures in Substance Painter and then exported to Character Creator 4 to attach it to my human character rig and animate it.
Lilith; was created with a base mesh in Character Creator, where I edited the face features to make it look more alien, body proportions and changed the colors.
Milo; was also created with a base mesh in Character creator 4, where I edited the face and body proportions along with the hair and facial hair. Both characters basic animations are from Character Creator 4.